Meet Zahak 6.0
I am happy to announce Zahak 6.0. It comes with parallel-search capabilities (via Lazy SMP). I also improved the search function, and evaluation function. I added many terms for evaluating and assessing endgames, I believe this makes Zahak a better endgame player. My estimate for this version is probably around 2800 points as per CCRL Blitz rating.
A pre-release version of Zahak is currently playing at ZaTour Suepr Final (ZuFi), and its endgame skills already shows there. You can follow the games here
Zahak 6.0, comes with the following added features/fixes:
Search
- Lazy SMP (Multi Threading)
- ProbCut
- Singular Extension
- Multi-Cut
- Countermove heuristics for move ordering
- History Leaf Pruning
Evaluation
- Draw Pattern Recognition: RvN, RvB, RvRB, RvRN, KPK, OCB, Wrong Bishop
- King safety, and king virtual mobility
- Incremental Eval
- Retuned Eval based on LiChess dataset
- Passed pawn evaluation based on rank
Performance
- Move generation speedup
- NPS increase
To download Zahak 6.0, please visit here
My next version will focus on NNUE